But I’ll say this, it’s an experience that won’t bore you. I don’t want to give too much away, I believe this game is an experience that you should, well, experience. Those energy shields just got Pepperminted! From the suspiciously Schwarzenegger-sounding enemies to the friendly little hoovers that ask “Did I do something wrong?” when you destroy them for their juicy upgrade material. Whether friend or foe, the developers did a really good job of giving each mechanical NPC type individual personalities. Some will require aerial attacks, some will require you to parry and others will require you to call in your allies for a little assist. The game throws a good variety of enemies at you, so you can’t keep using the same tactic every time. From here on out, 808 will accompany Chai, acting as a visualiser for the beat, and later, a beacon for your allies. Following a little taste of the game’s platformer offerings, you’re reunited with the adorable little catbot, who you learn is called 808 and was created by a mysterious character named Peppermint, and form a bond with it. Soon after this, you will come across a little robot cat which you’ll help out. Not in the literal sense, as Hi-Fi Rush is a linear game after all, but still. Once you complete the tutorial, you’re let loose on Vandelay Island. Chai will hit on the beat regardless, but timing your inputs with the BPM will result in higher damage output. Though it should be noted that you’re not punished for miss timed inputs. With the visualiser on screen, which can be turned on with the tab key, or select if you’re using a controller, this was a lot simpler than I had originally thought it would be. I quickly realised that it wasn’t as complex as games like Beat Saber, you just have to match the tempo. The tutorial does a great job of introducing you to the game’s main gameplay. But after the intro and a fight with a couple of Vandelays bots, there is a tutorial. I’ll be honest, when I first heard “rhythm game”, I groaned. Powered by music, blissful ignorance and delusions of grandeur, our loveable wannabe rockstar quickly comes to terms with his new powers. After a little mishap, Chai’s MP3 player finds itself integrated into his chest, powering everything he does, resulting in Chai being labelled as a “defect”. Chai has just arrived on Vandelay Island to receive augmented upgrades as part of Vandelays Project Armstrong, except it doesn’t all go exactly to plan. Specifically, Edgar Wrights Scott Pilgrim, while the gameplay was inspired by the bar fight in Shaun of the Dead. The developers describe Chai as an anti-hero inspired by Scott Pilgrim. It seamlessly blends in sidescroller and platformer parts with the aforementioned combat rhythm parts, which results in a game with a truly unique feel.Īt the start of the game, we’re introduced to our protagonist Chai. With games like BPM: Bullets Per Minute and Metal: Hellsinger, the combat rhythm genre continues to grow. Seriously, this game is brilliant!Īt this point, the combat rhythm game isn’t anything new. All things considered, the question has to be asked why they didn’t do it sooner. Hi-Fi Rush was a massive departure for developer Tango Gameworks who are usually known for their more spooky titles, such as The Evil Within and Ghostwire Tokyo. For those who wish to purchase it, it will cost £29.99/$29.99 on the Microsoft Store. Hi-Fi Rush is included with Gamepass and will require 20GB of space. Available for Xbox Series X|S and PC, today we’ll be looking at the PC version. Hi-Fi Rush threw us all for a loop when it was shadow-dropped on 25th Jan. Coming from Japanese developer Tango Gameworks and American publisher Bethesda, don’t miss a beat with Hi-Fi Rush.
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